Companies know they want their employees to be happy. Many often think they know how to make them happy. But companies generally don’t know how to measure that happiness.
No project works out exactly as planned. There are generally plenty of examples of things that could have gone better. On the positive side, there are also often examples of things that went better than expected.
Though it may sound like it, gamification does not mean putting fun ahead of work. Instead, it’s the process of using rewards, points, incentives, and other concepts taken from games to incentivize and motivate employees.
Discipline, writes Marcel Schwantes on Inc.com, is a cornerstone of highly productive companies Yet most managers dread dealing with problem employees. But if conducted with a constructive and forward-looking focus, Schwantes contends, discipline provides consistency, guidance, and valuable feedback both to and from the employee.
Most employers understand that they should discourage the use of subjective criteria to make hiring, advancement, and severance decisions. However, many supervisors still insist that they must consider subjective criteria because factors like “attitude,” “initiative,” and “reliability” simply can’t be made objective. True or false? Let’s break it down. Every employee undoubtedly has certain tasks […]