A Brief Guide: Video Games and Workplace L&D (Part 1)
The gamification market is anticipated to reach $11.1 billion by 2020. And according to Pew Research, 53% of 1,021 technology stakeholders claimed that gamification would be widely used by 2020, especially in the workplace. Video games are particularly becoming more and more popular in the workplace, as many industries adopt gamification strategies and techniques. But […]