Tag: gamification

gamification

DuoLingo Uses AI and Gamification to Boost Language Skills

In a previous post, we made the case for encouraging employees to learn a second or third language. There are benefits to both individual employees and the organization driven by increasingly interconnected global markets, as well as a diverse population within the United States itself.

Gamifying Employee Engagement

Renowned game designer Jane McGonigal describes gamers as super empowered, hopeful individuals, attributes that she believes can be channeled into real-world contexts. The business world today really needs a lot of super empowered and hopeful employees, given that 85% of them are currently either lacking in engagement or actively disengaged. And gamification can hopefully help […]

gamification

How to Incorporate Gamification into Your Onboarding Process

Onboarding is both a necessary and an important part of the employee recruitment and development process. New hires need to not only fill in any potential gaps in their industry experience but also learn the specific expectations, policies, and practices of their new company.

basics

L&D Terminology 101: 8 Basic Sales Training Terms for Beginners

The makeup of a Learning & Development (L&D) program varies from organization to organization, but generally, these teams have at least one or two people who are experts/specialists in learning theory. Best case scenario, they have already invested in a modern learning platform that you can leverage.

E-Learning 101–Basic Things Professionals Need to Know (Part 1)

E-learning has grown over 900% in the past 16 years due to advances in technology and has increased the revenue of over 42% of the organizations that have adopted it.1 There’s no question that organizations are adopting e-learning practices, methods, and technology in droves and that they’re reaping real benefits from it. But do they […]

A Brief Guide: Video Games and Learning and Development in the Workplace (Part 2)

[Part 1 of this article appeared in yesterday’s Advisor.] Elements Workplace Video Games Should Have (continued) Challenging levels that require work—Don’t simply have your learners follow an avatar around, but have them complete tasks that require them to think and use their reasoning skills via their avatar. Place them in unexpected situations that require them […]

A Brief Guide: Video Games and Workplace L&D (Part 1)

The gamification market is anticipated to reach $11.1 billion by 2020. And according to Pew Research, 53% of 1,021 technology stakeholders claimed that gamification would be widely used by 2020, especially in the workplace. Video games are particularly becoming more and more popular in the workplace, as many industries adopt gamification strategies and techniques. But […]