Though it may sound like it, gamification does not mean putting fun ahead of work. Instead, it’s the process of using rewards, points, incentives, and other concepts taken from games to incentivize and motivate employees.
In late January, it was revealed that wearable activity trackers, such as Fitbit, were doing more than just tracking activity. These wearables were also sharing very sensitive military information, unbeknownst to its users. While wearables may pose a threat to your company’s secure data, could they potentially save your employees’ lives, too?
In yesterday’s HR Daily Advisor we began to explore trends that are transforming the world of training. Today, we’ll look at a few more.
Diversity, inclusion, metrics. In the world of human resources, those are buzzwords to be taken seriously. But to truly make a contribution to an organization, HR needs to analyze the meaning of each one. Mary L. Martinez, director of diversity and inclusion practice at APTMetrics, Inc., advises organizations on how to benefit from diversity and […]