Virtual reality (VR) is no longer a tool used only in the gaming world or entertainment sector. It’s an innovative tool with the capacity to mitigate safety risks and save lives, especially in the healthcare industry. Here’s how the healthcare sector is benefiting from using VR training, for healthcare professionals and their patients alike.
Sexual harassment scandals have rocked a number of industries in recent months, from media and sports to business and politics. This has led to a renewed focus on sexual harassment training in the workplace. Employees need to know what types of behavior are acceptable and what is considered inappropriate and may violate company policies or […]
Knowing the laws and regulations that impact your business is key to staying in compliance with applicable rules. Depending on the industry and the rule, violations can subject companies to substantial fines, prohibition of conducting business in a particular industry, or even criminal liability, including prison time. Highly regulated companies typically have a person or […]
Many companies refer to their employees as their greatest asset. The skills, experience, education, and training of their workforce are what gives them their competitive advantage. But, when it comes to training, cost is often a major factor in how frequently, and how well, organizations ensure employees have the right information and resources to do their […]
There are many ways for employers and employees to mutually benefit from employee development. These can range from unpaid internships—where students spend a semester or a summer in the office of a business, to training programs—where existing employees are giving periodic training in specific topics—to something more in-depth: apprenticeship programs. As described by the Department […]
The virtual reality (VR) market is anticipated to be worth more than $40 billion by 2020, according to Statista. And VR headsets will have a lot of applications and uses as various organizations in different industries acquire them due to their continuous dwindling costs. As they grow in popularity, VR headsets will be used for […]
According to Orbis Research, the global e-learning market is expected to reach $275.10 billion by 2022 and is growing at a rapid rate. E-learning is growing at a rapid rate because it’s cost-effective, accessible, flexible, scalable, and offers measurable data about programs, as well as data about learners and their learning progress. However, e-learning (learning […]
[The first part of this article appeared in the previous issue.] Show the C-Suite the Money and Benefits of the L&D Programs in Those Terms At the end of the day, members of the C-suite want to make sure your learning and development (L&D) programs make sense financially for your organization. They will weigh the […]
Do you think video games are effective only for the influx of Millennial males in the workplace? If so, think again. According to research by Entertainment Software Association, 29% of gamers are over the age of 50, and the average gamer is 37 years of age. In addition, women make up 41% of gamers in […]
Yesterday we looked at a few E-learning trends like micro-learning, content curation, and virtual and augmented reality. Today we’ll look at a few more like gamification, open and customization learning platforms, and xAPI.